[ Roblox Script ] - FE Chat Mind Controller - Pastebin.com (2024)

  1. -- [ Made By Rouxhaver/1+1=2 Legend.

  2. -- [ "/e chat (Display name)" Goes to someone head and say something to make them confuse.

  3. -- [ This FE Script only works games that has no collision and chat UI.

  4. -- [ Head Required : [ https://www.roblox.com/bundles/337/City-Life-Woman

  5. -- [ Reanimate by MyWorld#4430

  6. local v3_net, v3_808 = Vector3.new(0.1, 25.1, 0.1), Vector3.new(8, 0, 8)

  7. local function getNetlessVelocity(realPartVelocity)

  8. if realPartVelocity.Magnitude > 1 then

  9. local unit = realPartVelocity.Unit

  10. if (unit.Y > 0.25) or (unit.Y < -0.75) then

  11. return unit * (25.1 / unit.Y)

  12. end

  13. end

  14. return v3_net + realPartVelocity * v3_808

  15. end

  16. local simradius = "shp" --simulation radius (net bypass) method

  17. --"shp" - sethiddenproperty

  18. --"ssr" - setsimulationradius

  19. --false - disable

  20. local simrad = math.huge --simulation radius value

  21. local healthHide = false --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)

  22. local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)

  23. local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)

  24. local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part

  25. local noclipAllParts = false --set it to true if you want noclip

  26. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character

  27. local newanimate = true --disables the animate script and enables after reanimation

  28. local discharscripts = true --disables all localScripts parented to your character before reanimation

  29. local R15toR6 = true --tries to convert your character to r6 if its r15

  30. local hatcollide = true --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)

  31. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)

  32. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation

  33. local hedafterneck = true --disable aligns for head and enable after neck or torso is removed

  34. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay

  35. local method = 3 --reanimation method

  36. --methods:

  37. --0 - breakJoints (takes [loadtime] seconds to load)

  38. --1 - limbs

  39. --2 - limbs + anti respawn

  40. --3 - limbs + breakJoints after [loadtime] seconds

  41. --4 - remove humanoid + breakJoints

  42. --5 - remove humanoid + limbs

  43. local alignmode = 1 --AlignPosition mode

  44. --modes:

  45. --1 - AlignPosition rigidity enabled true

  46. --2 - 2 AlignPositions rigidity enabled both true and false

  47. --3 - AlignPosition rigidity enabled false

  48. --4 - no AlignPosition, CFrame only

  49. local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging

  50. --the fling function

  51. --usage: fling(target, duration, velocity)

  52. --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided)

  53. --duration (fling time in seconds) can be set to a number or a string convertable to a number (0.5s if not provided)

  54. --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)

  55. local lp = game:GetService("Players").LocalPlayer

  56. local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui")

  57. local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped

  58. local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp

  59. local cf, v3, angles = CFrame.new, Vector3.new, CFrame.Angles

  60. local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0)

  61. local c = lp.Character

  62. if not (c and c.Parent) then

  63. return

  64. end

  65. c:GetPropertyChangedSignal("Parent"):Connect(function()

  66. if not (c and c.Parent) then

  67. c = nil

  68. end

  69. end)

  70. local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA

  71. local function gp(parent, name, className)

  72. if typeof(parent) == "Instance" then

  73. for i, v in pairs(getchildren(parent)) do

  74. if (v.Name == name) and isa(v, className) then

  75. return v

  76. end

  77. end

  78. end

  79. return nil

  80. end

  81. local fenv = getfenv()

  82. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop

  83. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad

  84. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 3)) and gp(c, "Head", "BasePart")

  85. local reclaim, lostpart = reclaim and c.PrimaryPart, nil

  86. local function align(Part0, Part1)

  87. local att0 = Instance.new("Attachment")

  88. att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name

  89. local att1 = Instance.new("Attachment")

  90. att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name

  91. if alignmode == 4 then

  92. local hide = false

  93. if Part0 == healthHide then

  94. healthHide = false

  95. tdelay(0, function()

  96. while twait(2.9) and Part0 and c do

  97. hide = #Part0:GetConnectedParts() == 1

  98. twait(0.1)

  99. hide = false

  100. end

  101. end)

  102. end

  103. local rot = rad(0.05)

  104. local con0, con1 = nil, nil

  105. con0 = stepped:Connect(function()

  106. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end

  107. Part0.RotVelocity = Part1.RotVelocity

  108. end)

  109. local lastpos = Part0.Position

  110. con1 = heartbeat:Connect(function(delta)

  111. if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end

  112. if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then

  113. if lostpart == Part0 then

  114. lostpart = nil

  115. end

  116. local newcf = Part1.CFrame * att1.CFrame

  117. if Part1.Velocity.Magnitude > 0.1 then

  118. Part0.Velocity = getNetlessVelocity(Part1.Velocity)

  119. else

  120. local vel = (newcf.Position - lastpos) / delta

  121. Part0.Velocity = getNetlessVelocity(vel)

  122. if vel.Magnitude < 1 then

  123. rot = -rot

  124. newcf *= angles(0, 0, rot)

  125. end

  126. end

  127. lastpos = newcf.Position

  128. if lostpart and (Part0 == reclaim) then

  129. newcf = lostpart.CFrame

  130. elseif hide then

  131. newcf += v3(0, 3000, 0)

  132. end

  133. if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then

  134. newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0)

  135. end

  136. Part0.CFrame = newcf

  137. elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then

  138. lostpart = Part0

  139. end

  140. end)

  141. else

  142. Part0.CustomPhysicalProperties = physp

  143. if (alignmode == 1) or (alignmode == 2) then

  144. local ape = Instance.new("AlignPosition")

  145. ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf

  146. ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false

  147. ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue"

  148. ape.Parent = att0

  149. end

  150. if (alignmode == 2) or (alignmode == 3) then

  151. local apd = Instance.new("AlignPosition")

  152. apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf

  153. apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false

  154. apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse"

  155. apd.Parent = att0

  156. end

  157. local ao = Instance.new("AlignOrientation")

  158. ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf

  159. ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false

  160. ao.Attachment0, ao.Attachment1 = att0, att1

  161. ao.Parent = att0

  162. local con0, con1 = nil, nil

  163. local vel = Part0.Velocity

  164. con0 = renderstepped:Connect(function()

  165. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end

  166. Part0.Velocity = vel

  167. end)

  168. local lastpos = Part0.Position

  169. con1 = heartbeat:Connect(function(delta)

  170. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end

  171. vel = Part0.Velocity

  172. if Part1.Velocity.Magnitude > 0.01 then

  173. Part0.Velocity = getNetlessVelocity(Part1.Velocity)

  174. else

  175. Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta)

  176. end

  177. lastpos = Part0.Position

  178. end)

  179. end

  180. att0:GetPropertyChangedSignal("Parent"):Connect(function()

  181. Part0 = att0.Parent

  182. if not isa(Part0, "BasePart") then

  183. att0 = nil

  184. if lostpart == Part0 then

  185. lostpart = nil

  186. end

  187. Part0 = nil

  188. end

  189. end)

  190. att0.Parent = Part0

  191. att1:GetPropertyChangedSignal("Parent"):Connect(function()

  192. Part1 = att1.Parent

  193. if not isa(Part1, "BasePart") then

  194. att1 = nil

  195. Part1 = nil

  196. end

  197. end)

  198. att1.Parent = Part1

  199. end

  200. local function respawnrequest()

  201. local ccfr, c = ws.CurrentCamera.CFrame, lp.Character

  202. lp.Character = nil

  203. lp.Character = c

  204. local con = nil

  205. con = ws.CurrentCamera.Changed:Connect(function(prop)

  206. if (prop ~= "Parent") and (prop ~= "CFrame") then

  207. return

  208. end

  209. ws.CurrentCamera.CFrame = ccfr

  210. con:Disconnect()

  211. end)

  212. end

  213. local destroyhum = (method == 4) or (method == 5)

  214. local breakjoints = (method == 0) or (method == 4)

  215. local antirespawn = (method == 0) or (method == 2) or (method == 3)

  216. hatcollide = hatcollide and (method == 0)

  217. addtools = addtools and lp:FindFirstChildOfClass("Backpack")

  218. if type(simrad) ~= "number" then simrad = 1000 end

  219. if shp and (simradius == "shp") then

  220. tdelay(0, function()

  221. while c do

  222. shp(lp, "SimulationRadius", simrad)

  223. heartbeat:Wait()

  224. end

  225. end)

  226. elseif ssr and (simradius == "ssr") then

  227. tdelay(0, function()

  228. while c do

  229. ssr(simrad)

  230. heartbeat:Wait()

  231. end

  232. end)

  233. end

  234. if antiragdoll then

  235. antiragdoll = function(v)

  236. if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then

  237. v.Parent = nil

  238. end

  239. end

  240. for i, v in pairs(getdescendants(c)) do

  241. antiragdoll(v)

  242. end

  243. c.DescendantAdded:Connect(antiragdoll)

  244. end

  245. if antirespawn then

  246. respawnrequest()

  247. end

  248. if method == 0 then

  249. twait(loadtime)

  250. if not c then

  251. return

  252. end

  253. end

  254. if discharscripts then

  255. for i, v in pairs(getdescendants(c)) do

  256. if isa(v, "LocalScript") then

  257. v.Disabled = true

  258. end

  259. end

  260. elseif newanimate then

  261. local animate = gp(c, "Animate", "LocalScript")

  262. if animate and (not animate.Disabled) then

  263. animate.Disabled = true

  264. else

  265. newanimate = false

  266. end

  267. end

  268. if addtools then

  269. for i, v in pairs(getchildren(addtools)) do

  270. if isa(v, "Tool") then

  271. v.Parent = c

  272. end

  273. end

  274. end

  275. pcall(function()

  276. settings().Physics.AllowSleep = false

  277. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled

  278. end)

  279. local OLDscripts = {}

  280. for i, v in pairs(getdescendants(c)) do

  281. if v.ClassName == "Script" then

  282. OLDscripts[v.Name] = true

  283. end

  284. end

  285. local scriptNames = {}

  286. for i, v in pairs(getdescendants(c)) do

  287. if isa(v, "BasePart") then

  288. local newName, exists = tostring(i), true

  289. while exists do

  290. exists = OLDscripts[newName]

  291. if exists then

  292. newName = newName .. "_"

  293. end

  294. end

  295. table.insert(scriptNames, newName)

  296. Instance.new("Script", v).Name = newName

  297. end

  298. end

  299. local hum = c:FindFirstChildOfClass("Humanoid")

  300. if hum then

  301. for i, v in pairs(hum:GetPlayingAnimationTracks()) do

  302. v:Stop()

  303. end

  304. end

  305. c.Archivable = true

  306. local cl = clone(c)

  307. if hum and humState16 then

  308. hum:ChangeState(Enum.HumanoidStateType.Physics)

  309. if destroyhum then

  310. twait(1.6)

  311. end

  312. end

  313. if destroyhum then

  314. pcall(destroy, hum)

  315. end

  316. if not c then

  317. return

  318. end

  319. local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart")

  320. if hatcollide then

  321. pcall(destroy, torso)

  322. pcall(destroy, root)

  323. pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script"))

  324. end

  325. local model = Instance.new("Model", c)

  326. model:GetPropertyChangedSignal("Parent"):Connect(function()

  327. if not (model and model.Parent) then

  328. model = nil

  329. end

  330. end)

  331. for i, v in pairs(getchildren(c)) do

  332. if v ~= model then

  333. if addtools and isa(v, "Tool") then

  334. for i1, v1 in pairs(getdescendants(v)) do

  335. if v1 and v1.Parent and isa(v1, "BasePart") then

  336. local bv = Instance.new("BodyVelocity")

  337. bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name

  338. bv.Parent = v1

  339. end

  340. end

  341. end

  342. v.Parent = model

  343. end

  344. end

  345. if breakjoints then

  346. model:BreakJoints()

  347. else

  348. if head and torso then

  349. for i, v in pairs(getdescendants(model)) do

  350. if isa(v, "JointInstance") then

  351. local save = false

  352. if (v.Part0 == torso) and (v.Part1 == head) then

  353. save = true

  354. end

  355. if (v.Part0 == head) and (v.Part1 == torso) then

  356. save = true

  357. end

  358. if save then

  359. if hedafterneck then

  360. hedafterneck = v

  361. end

  362. else

  363. pcall(destroy, v)

  364. end

  365. end

  366. end

  367. end

  368. if method == 3 then

  369. task.delay(loadtime, pcall, model.BreakJoints, model)

  370. end

  371. end

  372. cl.Parent = ws

  373. for i, v in pairs(getchildren(cl)) do

  374. v.Parent = c

  375. end

  376. pcall(destroy, cl)

  377. local uncollide, noclipcon = nil, nil

  378. if noclipAllParts then

  379. uncollide = function()

  380. if c then

  381. for i, v in pairs(getdescendants(c)) do

  382. if isa(v, "BasePart") then

  383. v.CanCollide = false

  384. end

  385. end

  386. else

  387. noclipcon:Disconnect()

  388. end

  389. end

  390. else

  391. uncollide = function()

  392. if model then

  393. for i, v in pairs(getdescendants(model)) do

  394. if isa(v, "BasePart") then

  395. v.CanCollide = false

  396. end

  397. end

  398. else

  399. noclipcon:Disconnect()

  400. end

  401. end

  402. end

  403. noclipcon = stepped:Connect(uncollide)

  404. uncollide()

  405. for i, scr in pairs(getdescendants(model)) do

  406. if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then

  407. local Part0 = scr.Parent

  408. if isa(Part0, "BasePart") then

  409. for i1, scr1 in pairs(getdescendants(c)) do

  410. if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then

  411. local Part1 = scr1.Parent

  412. if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then

  413. align(Part0, Part1)

  414. pcall(destroy, scr)

  415. pcall(destroy, scr1)

  416. break

  417. end

  418. end

  419. end

  420. end

  421. end

  422. end

  423. for i, v in pairs(getdescendants(c)) do

  424. if v and v.Parent and (not v:IsDescendantOf(model)) then

  425. if isa(v, "Decal") then

  426. v.Transparency = 1

  427. elseif isa(v, "BasePart") then

  428. v.Transparency = 1

  429. v.Anchored = false

  430. elseif isa(v, "ForceField") then

  431. v.Visible = false

  432. elseif isa(v, "Sound") then

  433. v.Playing = false

  434. elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then

  435. v.Enabled = false

  436. end

  437. end

  438. end

  439. if newanimate then

  440. local animate = gp(c, "Animate", "LocalScript")

  441. if animate then

  442. animate.Disabled = false

  443. end

  444. end

  445. if addtools then

  446. for i, v in pairs(getchildren(c)) do

  447. if isa(v, "Tool") then

  448. v.Parent = addtools

  449. end

  450. end

  451. end

  452. local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid")

  453. if hum0 then

  454. hum0:GetPropertyChangedSignal("Parent"):Connect(function()

  455. if not (hum0 and hum0.Parent) then

  456. hum0 = nil

  457. end

  458. end)

  459. end

  460. if hum1 then

  461. hum1:GetPropertyChangedSignal("Parent"):Connect(function()

  462. if not (hum1 and hum1.Parent) then

  463. hum1 = nil

  464. end

  465. end)

  466. ws.CurrentCamera.CameraSubject = hum1

  467. local camSubCon = nil

  468. local function camSubFunc()

  469. camSubCon:Disconnect()

  470. if c and hum1 then

  471. ws.CurrentCamera.CameraSubject = hum1

  472. end

  473. end

  474. camSubCon = renderstepped:Connect(camSubFunc)

  475. if hum0 then

  476. hum0:GetPropertyChangedSignal("Jump"):Connect(function()

  477. if hum1 then

  478. hum1.Jump = hum0.Jump

  479. end

  480. end)

  481. else

  482. respawnrequest()

  483. end

  484. end

  485. local rb = Instance.new("BindableEvent", c)

  486. rb.Event:Connect(function()

  487. pcall(destroy, rb)

  488. sg:SetCore("ResetButtonCallback", true)

  489. if destroyhum then

  490. if c then c:BreakJoints() end

  491. return

  492. end

  493. if model and hum0 and (hum0.Health > 0) then

  494. model:BreakJoints()

  495. hum0.Health = 0

  496. end

  497. if antirespawn then

  498. respawnrequest()

  499. end

  500. end)

  501. sg:SetCore("ResetButtonCallback", rb)

  502. tdelay(0, function()

  503. while c do

  504. if hum0 and hum1 then

  505. hum1.Jump = hum0.Jump

  506. end

  507. wait()

  508. end

  509. sg:SetCore("ResetButtonCallback", true)

  510. end)

  511. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)

  512. if R15toR6 then

  513. local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")

  514. if part then

  515. local cfr = part.CFrame

  516. local R6parts = {

  517. head = {

  518. Name = "Head",

  519. Size = v3(2, 1, 1),

  520. R15 = {

  521. Head = 0

  522. }

  523. },

  524. torso = {

  525. Name = "Torso",

  526. Size = v3(2, 2, 1),

  527. R15 = {

  528. UpperTorso = 0.2,

  529. LowerTorso = -0.8

  530. }

  531. },

  532. root = {

  533. Name = "HumanoidRootPart",

  534. Size = v3(2, 2, 1),

  535. R15 = {

  536. HumanoidRootPart = 0

  537. }

  538. },

  539. leftArm = {

  540. Name = "Left Arm",

  541. Size = v3(1, 2, 1),

  542. R15 = {

  543. LeftHand = -0.849,

  544. LeftLowerArm = -0.174,

  545. LeftUpperArm = 0.415

  546. }

  547. },

  548. rightArm = {

  549. Name = "Right Arm",

  550. Size = v3(1, 2, 1),

  551. R15 = {

  552. RightHand = -0.849,

  553. RightLowerArm = -0.174,

  554. RightUpperArm = 0.415

  555. }

  556. },

  557. leftLeg = {

  558. Name = "Left Leg",

  559. Size = v3(1, 2, 1),

  560. R15 = {

  561. LeftFoot = -0.85,

  562. LeftLowerLeg = -0.29,

  563. LeftUpperLeg = 0.49

  564. }

  565. },

  566. rightLeg = {

  567. Name = "Right Leg",

  568. Size = v3(1, 2, 1),

  569. R15 = {

  570. RightFoot = -0.85,

  571. RightLowerLeg = -0.29,

  572. RightUpperLeg = 0.49

  573. }

  574. }

  575. }

  576. for i, v in pairs(getchildren(c)) do

  577. if isa(v, "BasePart") then

  578. for i1, v1 in pairs(getchildren(v)) do

  579. if isa(v1, "Motor6D") then

  580. v1.Part0 = nil

  581. end

  582. end

  583. end

  584. end

  585. part.Archivable = true

  586. for i, v in pairs(R6parts) do

  587. local part = clone(part)

  588. part:ClearAllChildren()

  589. part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false

  590. for i1, v1 in pairs(v.R15) do

  591. local R15part = gp(c, i1, "BasePart")

  592. local att = gp(R15part, "att1_" .. i1, "Attachment")

  593. if R15part then

  594. local weld = Instance.new("Weld")

  595. weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1

  596. weld.Parent = R15part

  597. R15part.Massless, R15part.Name = true, "R15_" .. i1

  598. R15part.Parent = part

  599. if att then

  600. att.Position = v3(0, v1, 0)

  601. att.Parent = part

  602. end

  603. end

  604. end

  605. part.Parent = c

  606. R6parts[i] = part

  607. end

  608. local R6joints = {

  609. neck = {

  610. Parent = R6parts.torso,

  611. Name = "Neck",

  612. Part0 = R6parts.torso,

  613. Part1 = R6parts.head,

  614. C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),

  615. C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)

  616. },

  617. rootJoint = {

  618. Parent = R6parts.root,

  619. Name = "RootJoint" ,

  620. Part0 = R6parts.root,

  621. Part1 = R6parts.torso,

  622. C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),

  623. C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)

  624. },

  625. rightShoulder = {

  626. Parent = R6parts.torso,

  627. Name = "Right Shoulder",

  628. Part0 = R6parts.torso,

  629. Part1 = R6parts.rightArm,

  630. C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),

  631. C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)

  632. },

  633. leftShoulder = {

  634. Parent = R6parts.torso,

  635. Name = "Left Shoulder",

  636. Part0 = R6parts.torso,

  637. Part1 = R6parts.leftArm,

  638. C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),

  639. C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

  640. },

  641. rightHip = {

  642. Parent = R6parts.torso,

  643. Name = "Right Hip",

  644. Part0 = R6parts.torso,

  645. Part1 = R6parts.rightLeg,

  646. C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),

  647. C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)

  648. },

  649. leftHip = {

  650. Parent = R6parts.torso,

  651. Name = "Left Hip" ,

  652. Part0 = R6parts.torso,

  653. Part1 = R6parts.leftLeg,

  654. C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),

  655. C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)

  656. }

  657. }

  658. for i, v in pairs(R6joints) do

  659. local joint = Instance.new("Motor6D")

  660. for prop, val in pairs(v) do

  661. joint[prop] = val

  662. end

  663. R6joints[i] = joint

  664. end

  665. if hum1 then

  666. hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0

  667. end

  668. end

  669. --the default roblox animate script edited and put in one line

  670. local script = gp(c, "Animate", "LocalScript") if not script.Disabled then script:ClearAllChildren() local Torso = gp(c, "Torso", "BasePart") local RightShoulder = gp(Torso, "Right Shoulder", "Motor6D") local LeftShoulder = gp(Torso, "Left Shoulder", "Motor6D") local RightHip = gp(Torso, "Right Hip", "Motor6D") local LeftHip = gp(Torso, "Left Hip", "Motor6D") local Neck = gp(Torso, "Neck", "Motor6D") local Humanoid = c:FindFirstChildOfClass("Humanoid") local pose = "Standing" local currentAnim = "" local currentAnimInstance = nil local currentAnimTrack = nil local currentAnimKeyframeHandler = nil local currentAnimSpeed = 1.0 local animTable = {} local animNames = { idle = { { id = "http://www.roblox.com/asset/?id=180435571", weight = 9 }, { id = "http://www.roblox.com/asset/?id=180435792", weight = 1 } }, walk = { { id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } }, run = { { id = "run.xml", weight = 10 } }, jump = { { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } }, fall = { { id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } }, climb = { { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } }, sit = { { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } }, toolnone = { { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } }, toolslash = { { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } }, toollunge = { { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } }, wave = { { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } }, point = { { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } }, dance1 = { { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } }, dance2 = { { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } }, dance3 = { { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } }, laugh = { { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } }, cheer = { { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } }, } local dances = {"dance1", "dance2", "dance3"} local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false} local function configureAnimationSet(name, fileList) if (animTable[name] ~= nil) then for _, connection in pairs(animTable[name].connections) do connection:disconnect() end end animTable[name] = {} animTable[name].count = 0 animTable[name].totalWeight = 0 animTable[name].connections = {} local config = script:FindFirstChild(name) if (config ~= nil) then table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end)) table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end)) local idx = 1 for _, childPart in pairs(config:GetChildren()) do if (childPart:IsA("Animation")) then table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end)) animTable[name][idx] = {} animTable[name][idx].anim = childPart local weightObject = childPart:FindFirstChild("Weight") if (weightObject == nil) then animTable[name][idx].weight = 1 else animTable[name][idx].weight = weightObject.Value end animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight idx = idx + 1 end end end if (animTable[name].count <= 0) then for idx, anim in pairs(fileList) do animTable[name][idx] = {} animTable[name][idx].anim = Instance.new("Animation") animTable[name][idx].anim.Name = name animTable[name][idx].anim.AnimationId = anim.id animTable[name][idx].weight = anim.weight animTable[name].count = animTable[name].count + 1 animTable[name].totalWeight = animTable[name].totalWeight + anim.weight end end end local function scriptChildModified(child) local fileList = animNames[child.Name] if (fileList ~= nil) then configureAnimationSet(child.Name, fileList) end end script.ChildAdded:connect(scriptChildModified) script.ChildRemoved:connect(scriptChildModified) local animator = Humanoid and Humanoid:FindFirstChildOfClass("Animator") or nil if animator then local animTracks = animator:GetPlayingAnimationTracks() for i, track in ipairs(animTracks) do track:Stop(0) track:Destroy() end end for name, fileList in pairs(animNames) do configureAnimationSet(name, fileList) end local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75 local function stopAllAnimations() local oldAnim = currentAnim if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end if (currentAnimTrack ~= nil) then currentAnimTrack:Stop() currentAnimTrack:Destroy() currentAnimTrack = nil end return oldAnim end local function playAnimation(animName, transitionTime, humanoid) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (anim ~= currentAnimInstance) then if (currentAnimTrack ~= nil) then currentAnimTrack:Stop(transitionTime) currentAnimTrack:Destroy() end currentAnimSpeed = 1.0 currentAnimTrack = humanoid:LoadAnimation(anim) currentAnimTrack.Priority = Enum.AnimationPriority.Core currentAnimTrack:Play(transitionTime) currentAnim = animName currentAnimInstance = anim if (currentAnimKeyframeHandler ~= nil) then currentAnimKeyframeHandler:disconnect() end currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc) end end local function setAnimationSpeed(speed) if speed ~= currentAnimSpeed then currentAnimSpeed = speed currentAnimTrack:AdjustSpeed(currentAnimSpeed) end end local function keyFrameReachedFunc(frameName) if (frameName == "End") then local repeatAnim = currentAnim if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then repeatAnim = "idle" end local animSpeed = currentAnimSpeed playAnimation(repeatAnim, 0.0, Humanoid) setAnimationSpeed(animSpeed) end end local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil local function toolKeyFrameReachedFunc(frameName) if (frameName == "End") then playToolAnimation(toolAnimName, 0.0, Humanoid) end end local function playToolAnimation(animName, transitionTime, humanoid, priority) local roll = math.random(1, animTable[animName].totalWeight) local origRoll = roll local idx = 1 while (roll > animTable[animName][idx].weight) do roll = roll - animTable[animName][idx].weight idx = idx + 1 end local anim = animTable[animName][idx].anim if (toolAnimInstance ~= anim) then if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() transitionTime = 0 end toolAnimTrack = humanoid:LoadAnimation(anim) if priority then toolAnimTrack.Priority = priority end toolAnimTrack:Play(transitionTime) toolAnimName = animName toolAnimInstance = anim currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc) end end local function stopToolAnimations() local oldAnim = toolAnimName if (currentToolAnimKeyframeHandler ~= nil) then currentToolAnimKeyframeHandler:disconnect() end toolAnimName = "" toolAnimInstance = nil if (toolAnimTrack ~= nil) then toolAnimTrack:Stop() toolAnimTrack:Destroy() toolAnimTrack = nil end return oldAnim end local function onRunning(speed) if speed > 0.01 then playAnimation("walk", 0.1, Humanoid) if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then setAnimationSpeed(speed / 14.5) end pose = "Running" else if emoteNames[currentAnim] == nil then playAnimation("idle", 0.1, Humanoid) pose = "Standing" end end end local function onDied() pose = "Dead" end local function onJumping() playAnimation("jump", 0.1, Humanoid) jumpAnimTime = jumpAnimDuration pose = "Jumping" end local function onClimbing(speed) playAnimation("climb", 0.1, Humanoid) setAnimationSpeed(speed / 12.0) pose = "Climbing" end local function onGettingUp() pose = "GettingUp" end local function onFreeFall() if (jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) end pose = "FreeFall" end local function onFallingDown() pose = "FallingDown" end local function onSeated() pose = "Seated" end local function onPlatformStanding() pose = "PlatformStanding" end local function onSwimming(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end local function getTool() return c and c:FindFirstChildOfClass("Tool") end local function getToolAnim(tool) for _, c in ipairs(tool:GetChildren()) do if c.Name == "toolanim" and c.className == "StringValue" then return c end end return nil end local function animateTool() if (toolAnim == "None") then playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle) return end if (toolAnim == "Slash") then playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action) return end if (toolAnim == "Lunge") then playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action) return end end local function moveSit() RightShoulder.MaxVelocity = 0.15 LeftShoulder.MaxVelocity = 0.15 RightShoulder:SetDesiredAngle(3.14 /2) LeftShoulder:SetDesiredAngle(-3.14 /2) RightHip:SetDesiredAngle(3.14 /2) LeftHip:SetDesiredAngle(-3.14 /2) end local lastTick = 0 local function move(time) local amplitude = 1 local frequency = 1 local deltaTime = time - lastTick lastTick = time local climbFudge = 0 local setAngles = false if (jumpAnimTime > 0) then jumpAnimTime = jumpAnimTime - deltaTime end if (pose == "FreeFall" and jumpAnimTime <= 0) then playAnimation("fall", fallTransitionTime, Humanoid) elseif (pose == "Seated") then playAnimation("sit", 0.5, Humanoid) return elseif (pose == "Running") then playAnimation("walk", 0.1, Humanoid) elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then stopAllAnimations() amplitude = 0.1 frequency = 1 setAngles = true end if (setAngles) then local desiredAngle = amplitude * math.sin(time * frequency) RightShoulder:SetDesiredAngle(desiredAngle + climbFudge) LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge) RightHip:SetDesiredAngle(-desiredAngle) LeftHip:SetDesiredAngle(-desiredAngle) end local tool = getTool() if tool and tool:FindFirstChild("Handle") then local animStringValueObject = getToolAnim(tool) if animStringValueObject then toolAnim = animStringValueObject.Value animStringValueObject.Parent = nil toolAnimTime = time + .3 end if time > toolAnimTime then toolAnimTime = 0 toolAnim = "None" end animateTool() else stopToolAnimations() toolAnim = "None" toolAnimInstance = nil toolAnimTime = 0 end end Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Humanoid.PlatformStanding:connect(onPlatformStanding) Humanoid.Swimming:connect(onSwimming) game:GetService("Players").LocalPlayer.Chatted:connect(function(msg) local emote = "" if msg == "/e dance" then emote = dances[math.random(1, #dances)] elseif (string.sub(msg, 1, 3) == "/e ") then emote = string.sub(msg, 4) elseif (string.sub(msg, 1, 7) == "/emote ") then emote = string.sub(msg, 8) end if (pose == "Standing" and emoteNames[emote] ~= nil) then playAnimation(emote, 0.1, Humanoid) end end) playAnimation("idle", 0.1, Humanoid) pose = "Standing" tdelay(0, function() while c do local _, time = wait(0.1) if (script.Parent == c) and (not script.Disabled) then move(time) end end end) end

  671. end

  672. local torso1 = torso

  673. torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))

  674. if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then

  675. local conNeck, conTorso, conTorso1 = nil, nil, nil

  676. local aligns = {}

  677. local function enableAligns()

  678. conNeck:Disconnect()

  679. conTorso:Disconnect()

  680. conTorso1:Disconnect()

  681. for i, v in pairs(aligns) do

  682. v.Enabled = true

  683. end

  684. end

  685. conNeck = hedafterneck.Changed:Connect(function(prop)

  686. if table.find({"Part0", "Part1", "Parent"}, prop) then

  687. enableAligns()

  688. end

  689. end)

  690. conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)

  691. conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)

  692. for i, v in pairs(getdescendants(head)) do

  693. if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then

  694. i = tostring(i)

  695. aligns[i] = v

  696. v:GetPropertyChangedSignal("Parent"):Connect(function()

  697. aligns[i] = nil

  698. end)

  699. v.Enabled = false

  700. end

  701. end

  702. end

  703. local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")

  704. local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")

  705. local fling = function() end

  706. if flingpart0 and flingpart1 then

  707. flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()

  708. if not (flingpart0 and flingpart0.Parent) then

  709. flingpart0 = nil

  710. fling = function() end

  711. end

  712. end)

  713. flingpart0.Archivable = true

  714. flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()

  715. if not (flingpart1 and flingpart1.Parent) then

  716. flingpart1 = nil

  717. fling = function() end

  718. end

  719. end)

  720. local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")

  721. local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")

  722. if att0 and att1 then

  723. att0:GetPropertyChangedSignal("Parent"):Connect(function()

  724. if not (att0 and att0.Parent) then

  725. att0 = nil

  726. fling = function() end

  727. end

  728. end)

  729. att1:GetPropertyChangedSignal("Parent"):Connect(function()

  730. if not (att1 and att1.Parent) then

  731. att1 = nil

  732. fling = function() end

  733. end

  734. end)

  735. local lastfling = nil

  736. local mouse = lp:GetMouse()

  737. fling = function(target, duration, rotVelocity)

  738. if typeof(target) == "Instance" then

  739. if isa(target, "BasePart") then

  740. target = target.Position

  741. elseif isa(target, "Model") then

  742. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")

  743. if target then

  744. target = target.Position

  745. else

  746. return

  747. end

  748. elseif isa(target, "Humanoid") then

  749. target = target.Parent

  750. if not (target and isa(target, "Model")) then

  751. return

  752. end

  753. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")

  754. if target then

  755. target = target.Position

  756. else

  757. return

  758. end

  759. else

  760. return

  761. end

  762. elseif typeof(target) == "CFrame" then

  763. target = target.Position

  764. elseif typeof(target) ~= "Vector3" then

  765. target = mouse.Hit

  766. if target then

  767. target = target.Position

  768. else

  769. return

  770. end

  771. end

  772. if target.Y < ws.FallenPartsDestroyHeight + 5 then

  773. target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z)

  774. end

  775. lastfling = target

  776. if type(duration) ~= "number" then

  777. duration = tonumber(duration) or 0.5

  778. end

  779. if typeof(rotVelocity) ~= "Vector3" then

  780. rotVelocity = v3(20000, 20000, 20000)

  781. end

  782. if not (target and flingpart0 and flingpart1 and att0 and att1) then

  783. return

  784. end

  785. flingpart0.Archivable = true

  786. local flingpart = clone(flingpart0)

  787. flingpart.Transparency = 1

  788. flingpart.CanCollide = false

  789. flingpart.Name = "flingpart_" .. flingpart0.Name

  790. flingpart.Anchored = true

  791. flingpart.Velocity = v3_0

  792. flingpart.RotVelocity = v3_0

  793. flingpart.Position = target

  794. flingpart:GetPropertyChangedSignal("Parent"):Connect(function()

  795. if not (flingpart and flingpart.Parent) then

  796. flingpart = nil

  797. end

  798. end)

  799. flingpart.Parent = flingpart1

  800. if flingpart0.Transparency > 0.5 then

  801. flingpart0.Transparency = 0.5

  802. end

  803. att1.Parent = flingpart

  804. local con = nil

  805. local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0)

  806. con = heartbeat:Connect(function(delta)

  807. if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then

  808. flingpart.Orientation += rotchg * delta

  809. flingpart0.RotVelocity = rotVelocity

  810. else

  811. con:Disconnect()

  812. end

  813. end)

  814. if alignmode ~= 4 then

  815. local con = nil

  816. con = renderstepped:Connect(function()

  817. if flingpart0 and target then

  818. flingpart0.RotVelocity = v3_0

  819. else

  820. con:Disconnect()

  821. end

  822. end)

  823. end

  824. twait(duration)

  825. if lastfling ~= target then

  826. if flingpart then

  827. if att1 and (att1.Parent == flingpart) then

  828. att1.Parent = flingpart1

  829. end

  830. pcall(destroy, flingpart)

  831. end

  832. return

  833. end

  834. target = nil

  835. if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then

  836. return

  837. end

  838. flingpart0.RotVelocity = v3_0

  839. att1.Parent = flingpart1

  840. pcall(destroy, flingpart)

  841. end

  842. end

  843. end

  844. loadstring(game:HttpGet("https://raw.githubusercontent.com/rouxhaver/random-sh-t/main/Credit"))()

  845. wait(5)

  846. char = workspace[lp.Name]

  847. game.Players.LocalPlayer.Chatted:Connect(function(chat)

  848. if chat:match("/e chat ") then

  849. e = string.gsub(chat,"/e chat ","")

  850. for i , v in pairs(game.Players:GetDescendants()) do

  851. if v.ClassName == "Player" and v.DisplayName == e then

  852. target = workspace[v.Name].Head

  853. end

  854. end

  855. end

  856. end)

  857. target = char.Head

  858. targetpos = Vector3.new()

  859. char.Head.Anchored = true

  860. char.Head.CanCollide = false

  861. char.HumanoidRootPart.Anchored = true

  862. char.HumanoidRootPart.CanCollide = false

  863. char.Torso.Neck:Destroy()

  864. if e ~= "e" then game.Players.LocalPlayer:Kick()

  865. end

  866. while task.wait() do

  867. targetpos = target.Position

  868. char.Head.CFrame = CFrame.new() + targetpos

  869. char.HumanoidRootPart.CFrame = CFrame.new() + targetpos

  870. end

  871. -- [ W For Rouxhaver/1+1=2 he putted a lot of effort

[ Roblox Script ] - FE Chat Mind Controller - Pastebin.com (2024)

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Job: Education Supervisor

Hobby: Genealogy, Stone skipping, Skydiving, Nordic skating, Couponing, Coloring, Gardening

Introduction: My name is Ms. Lucile Johns, I am a successful, friendly, friendly, homely, adventurous, handsome, delightful person who loves writing and wants to share my knowledge and understanding with you.